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Release notes for v0.2

  • Jun 22, 2016
  • 2 min read

It's been a while since the last update. I've been waiting to release a new version and its finally ready! It has lots of new stuff, mostly little tweaks to make the game look more consistent and polished. No new features, I focused on refining a lot of the core elements of the game, but it looks like it has a coherent style now.

Here's a video, watch it!

Detailed changes:

Visual

- Changed the project's Color Space from Gamma to Linear for more realistic lighting

- Changed the font of all text in the game to one unified style

- Adding speeding line particles to the camera to give boosting a sense of speed

- Moved dialog so it's more visible and easier to read

- Added camera shake that uses Perlin noise to determine its movement

- Shake the camera when the player gets hit

- Shake the camera when boosting

- Added realistic atmosphere (i.e. outer glow) to planets

- Prevented far away objects from sparkling (commonly referred to as Z fighting)

- Increase/decrease thrusters based on the player's speed

- Improved enemy target Indicator

- Alpha gets lower as target gets closer

- Improved objective indicator

- Now displays the distance to the target under the objective icon

- Improved menu buttons and quest menu look

- Now displays the current objective in the top-right corner

- Added an endless AI battle to the main menu screen

- Restyled the player health bar

Logic

- Prevented the player from reaching a planet surface by starting a destruction countdown when they approach

- Improved enemy AI (tutorial to see how!)

- Improved the look of player movement

- The player moves towards the edges of the screen when they turn, instead of always being in the center

- The player tilts properly on the z-axis when turning and strafing

A free download of Starship Siege v0.2 can be downloaded from the Downloads page for Windows. Hopefully I'll have a Mac version by v0.3. I appreciate any and all comments or questions you send me!

 
 
 

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